
3) Download latest version of this mod, and extract the archive ( it will give you a folder called CyclopsDockingMod, with various files in it ). I think theres an old concept-art or alpha screenshot that showed a cyclops dock.

The blueprint for this module is unlocked by scanning fragments in the Deep Purple Vents. Installation instructions (for regular version of Subnautica): 1) Install BepInEx fro m this link. As only one side of the module has an attachment port, the module must be the last in a Seatruck's module chain.Ī Prawn Suit docked in a Docking Module will not take pressure damage, regardless of its maximum crush depth. Like all Seatruck modules, the Docking Module can be guided by interacting with the grab-bar on the roof to connect it to other Seatruck modules. Unlike the Moonpool, the Docking Module will not charge the Prawn Suit's Power Cells. Alternatively, the Prawn will automatically be released if the player enters it while it is docked. The only interactive internal components are a ladder that must be "used" to exit the module, and a flip-up console that allows the player to release a mounted Prawn Suit. Since a collision with the Prawn can seriously damage the module, it is best to use the Prawn's thrusters to rise up level with the Docking Module at a distance and then move forward onto the docking clamps, rather than trying to jump from directly under it.īecause the module mounts the Prawn at the rear, it has a roof hatch like the cab as opposed to the rear door of other modules. The module can only pick up the Prawn Suit if it has power, meaning the cab must be connected during the docking procedure.

The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Seatruck.
